I spent a lot of time after putting in most of the movement, thinking about the way joints move in the body. For example the hips and shoulders don't move at the same time: the hips would move first then the shoulders follow behind. I used the Dope sheet in Maya to offset keys relating to the different parts of the body in order to make certain areas move earlier than others. It's amazing how just moving a few keys around makes the movement so much more believable. I can see a few things I would need to correct in order for the movement to look much more fluid.
- The elbows look too stiff, more movement needed.
-The back could do with more flex
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