Now that the roughs are done, the last part of the process will be to copy over the rough lines in black outliner and add the eye expressions and finer detail. I also plan to convert the animated sequences into symbols and shrink the size of the bigger horse as he doesn't quite fit in screen and his head, once placed with the body at the end of the animation, are bigger than the stable door.
Saturday, 4 January 2014
11 Second Club rough animation
Finished the rough animation using simple circular shapes to map out the animation and work out timing and squash and stretch then the darker blue lines are the beginnings of the added detail on top. Aspects of the drawings haven't been completed (e.g. the neck/body of the horses) but that's because those parts are static throughout the animation or have little movement so there's no need to keep re-drawing those sections for every frame.
Now that the roughs are done, the last part of the process will be to copy over the rough lines in black outliner and add the eye expressions and finer detail. I also plan to convert the animated sequences into symbols and shrink the size of the bigger horse as he doesn't quite fit in screen and his head, once placed with the body at the end of the animation, are bigger than the stable door.
Now that the roughs are done, the last part of the process will be to copy over the rough lines in black outliner and add the eye expressions and finer detail. I also plan to convert the animated sequences into symbols and shrink the size of the bigger horse as he doesn't quite fit in screen and his head, once placed with the body at the end of the animation, are bigger than the stable door.
Labels:
2D Animation
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