I've been taking a lot of inspiration from Spirit: Stallion of the Cimarron and a little from the The Lion King (the little screen time zebra's get) in order to understand cycle speed according to frame rate. Obviously horses all gallop/run at different rates, some cycling through a gallop faster than others, so I have to make the decision on how fast the cycle should be.
Spirit from Spirit: Stallion of the Cimarron |
On observing Spirit further, there are two horses that have differing gaits that gain more screen time than the secondary horses, Spirit and Rain. Spirit's gallop is exceptionally more wild and fast to reflect his wild nature, so he completes a full cycle faster than Rain (below)who has a more graceful, slower gallop and takes a few more frames to complete a cycle.
Rain from Spirit: Stallion of the Cimarron |
The obvious difference is Spirit is male and Rain is female so a more graceful gallop for a female horse is understandable. What it comes down to is the speed needs to reflect the tone of the scene and the character, being Tilly, who is a wild child. My initial thoughts were towards a more flowing gallop and for that I thought of Rain but if I want to show that wild attitude, a gallop more like Spirit's might be best.
Zebra stampede scene |
What helps in this decision is a similar scene is conveyed in Spirit where he races the eagle, beginning at a slower gallop before quickening his pace to overtake the eagle's shadow.
Below are my initial zebra designs as well as further development of one of the designs followed by an initial run cycle.
The cycle has been created on ones and although it depicts all the wildness and high speed attitude, I feel the movement could be more fluid. My initial reaction is there's too many frames so areas that have smaller movement are jerky however taking frames out means I'm making the movements with more impact (i.e. faster) more jerky. (Below is the movement done on twos)
I began this cycle looking at the Spirit run cycle and then drawing my own movement in relation to this.
Spirit gallop cycle |
My cycle |
However this proved to be not enough frames for fluid movement so I had to add more.
More work needs to be done to correct this issue.
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