Sunday, 10 November 2013

Advanced Time Freeze and Day to Night conversion

Learning to composite shattered glass into footage using 3DS Max and After Effects and turning a day scene into a night scene.

The first part of the video is the advanced time freeze where I created all the motion trackers in After effects then transferred the footage into 3DS Max to create the glass. It was then transferred back into After Effects to composite the glass over the top of the footage.

The second half of the video is a day to night conversion where I reduced the saturation slightly and altered the hue before manually animating the headlights and the light on the floor.

Raw footage from videocopilot.net.


Below is the shattered glass I rendered out of 3DS Max before it was added to the live footage.
I created this glass from scratch by creating four individual shapes, duplicating them and randomising their spread and position before adding a multi/sub material which contained a bitmap plus refraction and bump maps to create the transparent illusion. I then parented the glass to the camera so when it was exported back into After Effects it was just a case of dropping the glass into the composite and rendering it straight out.

 
 


 
 
 

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