I've also done quick thumbnail sketches of the main breakdowns of the scene.
Wednesday, 4 December 2013
11 Second Club- Characters
Refining the characters further so they reflect more of their real life counterparts, although Charlie already looks similar to the Captain. For him, I made the bottom lip a bit more pronounced and have just spent the time drawing and re-drawing the character expressions from memory so when it comes to animating I'll already have a good idea about how to move from one pose to the next.
I've also done quick thumbnail sketches of the main breakdowns of the scene.
I've also done quick thumbnail sketches of the main breakdowns of the scene.
Monday, 2 December 2013
11 Second Club- Pony Problems
The next project is to create a short animation for the 11 second club which run monthly animation competitions with the whole idea focused on character performance and lip sync.
Although for the December competition it is just sound effects which I would consider to be easier than trying to match mouth shapes to speech.
For my idea, I decided on opting to reflect two very real characters that have enough personality to fill a dozen screens! Horses are also a big part in my life so portraying two characters from my stables means it's more personal to me and it will be easier for me to animate because I already know how they behave in reality.
Below are my initial sketches where I copied facial expressions from horse characters in animation, the two being the Captain from 101 Dalmatians and Maximus from Tangled. This was for me to understand how facial expressions are designed on animals so I could draw them for myself on my characters.
Charlie: Lovely horse..........just a bit daft. We often think he walks around day-dreaming then spooks himself back into reality. His bottom lip is also the floppiest at the yard so he can pull off the most funniest of facial expressions. I'm taking his bottom lip and his day-dreaming into my character.
Although for the December competition it is just sound effects which I would consider to be easier than trying to match mouth shapes to speech.
For my idea, I decided on opting to reflect two very real characters that have enough personality to fill a dozen screens! Horses are also a big part in my life so portraying two characters from my stables means it's more personal to me and it will be easier for me to animate because I already know how they behave in reality.
Below are my initial sketches where I copied facial expressions from horse characters in animation, the two being the Captain from 101 Dalmatians and Maximus from Tangled. This was for me to understand how facial expressions are designed on animals so I could draw them for myself on my characters.
The picture above: I started placing facial expressions I had copied onto the characters I was designing, in this case my character is the little Shetland pony.
Once again I'm putting the expressions on the pony and designing the scene (this was before the December clip was released).
Once I knew the clip I then developed characters further and added the rider (originally it was just going to be two horses).
This is the basic layout. 'Charlie' is slightly off screen as the centre of attention needs to be with the little Shetland and because it's small, I have to make sure the pony takes up more scene space.
Originally only the stable door was supposed to fall down at the end but then I felt if I was going to make the door fall over, I could go that step further and make the entire wall fall, to exaggerate the rider's force from her foot when she kicked the door shut.
The animatic shows the basic idea below.
I still plan to develop the characters further and relate them more to the real horses I work with.
Actual horse personalities (so you can understand where I'm basing my designs):
Poppet: Not a Shetland but small and fat enough to look like one!! In the summer she likes us to chase her around the field instead of doing any work so her build and stubborn attitude is being transferred into my character.
Charlie: Lovely horse..........just a bit daft. We often think he walks around day-dreaming then spooks himself back into reality. His bottom lip is also the floppiest at the yard so he can pull off the most funniest of facial expressions. I'm taking his bottom lip and his day-dreaming into my character.
Thursday, 28 November 2013
Crocodile Tears- Keyframing
This is the first shot I've been asked to create in Flash, doing only the key frames in the sequence.
I've had to incorporate everything I've learnt from first year such as anticipation and overlap to map out the basic movement of the character, in this case, a surprised expression.
I've had to incorporate everything I've learnt from first year such as anticipation and overlap to map out the basic movement of the character, in this case, a surprised expression.
Sunday, 24 November 2013
Crocodile Tears
Practicing drawing the characters for a third year's film, Crocodile Tears. I'm down as the editor for the animation and hopefully one of the character animator's.
Link to film blog: http://blogofdaz.blogspot.co.uk/
Victor
Kathryn
Link to film blog: http://blogofdaz.blogspot.co.uk/
Victor
Kathryn
Griftie
Wednesday, 13 November 2013
Advanced Spin and Sky Replacement
Using After Effects to create an interesting spinning light source and replacing a blown out sky.
Footage for the sky replacement from videocopilot.net
Light source created from scratch myself.
Footage for the sky replacement from videocopilot.net
Light source created from scratch myself.
Sunday, 10 November 2013
Dragon's win- Riding to the beat.
Edited together footage of my sister riding to the beat of the music.
Advanced Time Freeze and Day to Night conversion
Learning to composite shattered glass into footage using 3DS Max and After Effects and turning a day scene into a night scene.
The first part of the video is the advanced time freeze where I created all the motion trackers in After effects then transferred the footage into 3DS Max to create the glass. It was then transferred back into After Effects to composite the glass over the top of the footage.
The second half of the video is a day to night conversion where I reduced the saturation slightly and altered the hue before manually animating the headlights and the light on the floor.
Raw footage from videocopilot.net.
Below is the shattered glass I rendered out of 3DS Max before it was added to the live footage.
I created this glass from scratch by creating four individual shapes, duplicating them and randomising their spread and position before adding a multi/sub material which contained a bitmap plus refraction and bump maps to create the transparent illusion. I then parented the glass to the camera so when it was exported back into After Effects it was just a case of dropping the glass into the composite and rendering it straight out.
The first part of the video is the advanced time freeze where I created all the motion trackers in After effects then transferred the footage into 3DS Max to create the glass. It was then transferred back into After Effects to composite the glass over the top of the footage.
The second half of the video is a day to night conversion where I reduced the saturation slightly and altered the hue before manually animating the headlights and the light on the floor.
Raw footage from videocopilot.net.
Below is the shattered glass I rendered out of 3DS Max before it was added to the live footage.
I created this glass from scratch by creating four individual shapes, duplicating them and randomising their spread and position before adding a multi/sub material which contained a bitmap plus refraction and bump maps to create the transparent illusion. I then parented the glass to the camera so when it was exported back into After Effects it was just a case of dropping the glass into the composite and rendering it straight out.
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