Thursday, 6 December 2012
Tuesday, 4 December 2012
Concept Art ideas
These are some concept art ideas I tried out digitally using Photoshop and my graphics tablet. One I did just for fun, the other is a horse and person on a tree branch, miniature size. I think the second one I did is much better, probably because I had to remind myself how to use Photoshop for creating artwork for the first one.
I seem to like the dark and dingy atmospheres at the moment- maybe because it's winter right now.
Sunday, 2 December 2012
Life Drawing
For this one I began the drawing and then we moved round so we continued with someone else's drawing. So really, this one is about five people's drawings.
Five one minute poses of the model moving around to pick something up and place it on a shelf.
It doesn't look like much of a human but this was a continuous drawing as the model moved slowly around. I didn't look at the paper. Most of it is just lines for legs and arms.
Top drawing is a five minute continuous line without looking at the paper. Not bad but looks like a monster out of Doctor Who.
This drawing is a ten minute pose. I think I got the perspective on the legs about right.
Thursday, 29 November 2012
Storyboard- Pirates!
I have finally finished my first long-ish storyboard. When I was creating the storyboard I researched various shot styles such as establishing shots (establish the location) and long, medium and close up shots. What I also found was a much quicker and easier way of creating a storyboard thanks to my wonderful Arrietty DVD from Studio Ghibli. After I had watched the film and went back and watched the alternative angle storyboards, I noticed in some frames they had very little background detail, if any when portraying the story. If it was the same shot, they only put all the detail into the first frame of that shot then in the following frames they just focused on the character movement and
expression.
Wednesday, 28 November 2012
Lifting Weight
New assignment: Make a character lift an object whether it be light or heavy. This involved using the point constraints I practiced last week to join box to hands when Eleven picks it up. After learning about adding lights and colour to objects, I practiced using them in this assignment. I've also used the proper rendering system to make this video. Now I know how rendering feels. You're in for a long wait......
Sunday, 25 November 2012
Saturday, 24 November 2012
Analysing Weight
This is the second part to the post before where I was practicing Point Constraints and switching between IK and FK modes. With the video below I have been set the task of making Eleven push against a heavy object, this will involve using the IK, FK switch.
This assignment isn't quite finished yet. So far I have animated Eleven sizing up the object and she is just about to attempt to push it. The idea is to switch to IK mode when she pushes against the object so her hands stick in space and won't move whilst the rest of her body is using force.
This assignment isn't quite finished yet. So far I have animated Eleven sizing up the object and she is just about to attempt to push it. The idea is to switch to IK mode when she pushes against the object so her hands stick in space and won't move whilst the rest of her body is using force.
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